Friday, 4 May 2012
Sunday, 25 March 2012
Tuesday, 13 March 2012
plan for next week and 1/2
1- character animated and added in UDK with animations.
2- texture assets and add any bump maps and emissive textures.
3- UI if time, if not then done for final viva.
character updates
Character is fully weighted, lowered polys, added face, added armor, UV unwrapped and ready to animate.
Friday, 9 March 2012
Monday, 5 March 2012
Friday, 24 February 2012
Terrain Remodel
Now we know how the level works ive tweaked the terrain so we can get rid of some brushes and generally tidy it up and make it look more natural. Ive also started some textures for it.
Friday, 10 February 2012
Sizing
Model has been built now we just need to texture it. Weve brought it into udk to see how it looks as far as size and shape goes and we are going to have to increase its size but at least another half
Kismet
Spent a few days getting all the kismet working for the platforms, doors swapping etc.
I just have to replace the models now
Monday, 6 February 2012
Forest Walkthrough
All props and textures are placeholders. This walkthrough was originally longer but i suck badly at platforming and kept dying, so i cut up the best bits and edited it.
embeds for the last 2 videos arnt working
http://www.youtube.com/watch?v=4BJ9M0yc6TQ&list=UU_9wYmLYsHuAl3qd6q23fzQ&index=2&feature=plcp
http://www.youtube.com/watch?v=PcWCeEumNzE&list=UU_9wYmLYsHuAl3qd6q23fzQ&index=1&feature=plcp
Monday, 23 January 2012
maya: character and depth perception
second phase, and looking at big problems of polys
start of character building phase
having a look at depth perception of the character placing basic models in-front and behind.
Monday, 16 January 2012
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