FMP - Side Scroller
Monday, 23 January 2012
maya: character and depth perception
second phase, and looking at big problems of polys
start of character building phase
having a look at depth perception of the character placing basic models in-front and behind.
Monday, 16 January 2012
maya to udk
time to get more hands on. sorting out the main level and remember how maya works
Pictures from castles and whatnot
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