The general premise for the FMP game is a '2.5D' side-scroller where we will be showcasing 2 full (and completed to the best f our ability) levels, including characters, collectibles, assets, and working mechanics.
Art style:
After some thought we decided on a slightly more cartoony art style as it will bring out the fantasy element we are intending to portray as well as making the experience more fun and enjoyable that sinister and slow like other style would add.
Characters:
The main character will be the only playable character, however there will be enemies of some form. We initially wanted the Main protagonist to be a small character of some form to go through caves and have a more 'fun' feel to the combat and movement around the levels. Our current considerations are:
- Goblin
- Wizard
- Troll
- Pirate
Level Themes:
Although its quite early to be thinking about themes for levels we have done it as a bit of forethought for research purposes. our current ideas:
- Forest / amazon architecture / rain-forest
- Mountains / cave / crags
- Factory / clockwork / stream based
- VERY fantasy inspired area (giant mushrooms etc)
Collectibles / breakables:
The collectibles would need to be slightly relevant to the character we chose however there are items that could work for multiple characters. Current ideas:
-'Coins' or something similar as the main collectibles throughout the levels.
- Health / mana / energy restoration ( potions or similar )
- Extra Life
- Upgrade to Armour / weapon ( extra defense / damage )
Mechanics:
Our aim is to progress side-scrollers from being a one way path to be more interesting and have multiple ways of maneuvering yourself through the level.
- 2 parallel 'tracks' for the level which can be switched between at specific intervals
- hook or grapple mechanic
- slide downhill and harder to run up hill
- *considering adding combat mechanics*
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