Tuesday, 11 October 2011

Turning Kismet to Uscript - Starting the procedure

This is the first attempt very roughly at implementing our camera system into UDK using script.

This creates a set of cameras all accessable from 1 line of code (an all in one camera), this sort of works at the moment. This is a heavily modified version of UDK's own all in one camera, which allowed the player to call a function in the console or via kismet that would swap the camera to topdown thirdperson etc. My version swaps the camera between the sidescroll views. My UDN_Pawn script early prototype

Reference
http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example%20All-In-One%20Camera

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